The IBM Game Report was very interesting. The sense that Massively Multi player Online Role Playing Games are helping to share the next generation of great leaders feels very accurate to me. I may not be one of the best leaders but i have had my share of running a "Guild" in such MMORPGs. Running this guild helped me to get a sense of how to lead one group of people to achieve greater things withing the confines of the video game itself.
I would have to agree with IBM that video games are indeed a good way to decipher what one particular individual will be good at in a particular business setting. Terms such as "Tanker" or "Full Support" can be translated to what i think of as a Tanker or i would like to call them leaders of a smaller project within a larger scale. To me a Full Support can be equivalent to a person who is well versed with multi tasking as often times in games a Full Support class has to watch everyone's backs and make sure everyone is up to speed with all they need.
I was very surprised at the survey they performed. The statistics were quite startling to me as i haven't see the same statistics within the MMOs that i play. Such as the fact that the average gamer age is 27 which is quite a high number...and that is the average age...which means that there are plenty of people who are much older than 27 who play games heavily. Overall, the statistics during their study startled me quite a bit. To think that those statistics are from a year, two years ago. Who knows how the growth of all this will turn out in the next decade.
The fact that games create great leaders sounds very wonderful to me because of the fact that my parents used to tell me that playing games would get me no where, but now i feel as though playing games have actually slightly prepared me for the future ahead instead of hindering my progress in life. There have actually been a few times in my life where games have helped me through a test or to answer a question that came up. Those times may not be many but they have happened on a few occasions.
I hope in the near future that this research into games and business will continue with more support. Who knows? maybe companies will start to require some sort of gaming experience to work for a business. That sounds like a long shot but it does help to improve relationships between individuals. We will not know until many many years from now but with the current generation of people being brought up into the world it may just be a possible scenario for the future.